Ubisoft Montreal Announces Far Cry 3

Far Cry 3 is the upcoming sequel to the Far Cry 2 (2008). The sequel is currently in the pre-alpha stages of development.


Far Cry 3 takes place on a tropical island found somewhere at the intersection of the Indian and Pacific Oceans. However, Patrick Redding, a Ubisoft story designer, mentioned that an Antarctic setting is a possibility for future games. The main goal of the game is to escape from the islands (as there will be more than one, mentioned by Dan Hay) and its crazed inhabitants.

Game Technology

Far Cry 3 will be based on DUNIA Engine

The DUNIA Engine for Far Cry 3 will be a heavily modified DUNIA Engine that was originally used for Far Cry 2.

Gameplay Trailer

Listen to the Far Cry 3 Producer Dan Hay @ Ubisoft’s Official Far Cry 3 Site


Expected release: 2012

Assassin’s Creed : Revelation

Official Trailer

Gameplay Trailer

This could be the last part of Assassin’s Creed sequel.

The Story:

“The demo opens with Ezio involved in a horse and carriage chase, barrelling towards a Templar keep, the chasing Templars throw a grenade and blow up Ezio’s carriage, he tumbles over edge of the cliff. He’s now in a snowy, dark and poor-looking village. Ezio climbs back up and confronts guards. Templar Captain orders them to kill Ezio. Ezio is badly wounded: he can’t run or climb due to his injuries. You have to be clever in how he approaches guards. Jogs slowly with bad limp. 

Relying on stealth kills, Ezio runs up to water mill in pursuit of the Templar Captain who has now fled and taken refuge somewhere in the village. We’re shown Eagle Sense, this projects a ghost of the Templar captain’s last movements so we can track him. This also displays red footsteps to denote guard patrol patterns to plan strategies. 

Ezio uses a tripwire bomb. He plants it on Templar body so when guards go to see what happened, they get blown up. Treasure chests remain in the game, Ezio finds his ‘caltrops’ weapon (spikes) and some bomb making ingredients. Ezio then uses a Diversion bomb. He’s set it up with a fuse, then holds the throw button – the aiming reticule comes up to show bounce trajectory. Ezio bounces it round a street corner and takes out guards from a distance.”
… Read more at : [via]


November 2011: IGN (Ubisoft Officially Declares)

Mobile GPU’s: An Overview

nVidia Tegra APX2600

Fill-Rate: 600M
Poly/sec: 40M
Strong Side: High performance GPU with featuring up to 5x anti-aliasing with 8x anisotropic filtering.

Weaknesses: ARMv6-based CPU. Coupled with a dual-core Cortex A9 supporting TBR (Tile based rendering). Tegra 2 is believed to be the next generation smartphone SoC.

Broadcom BCM2727


Fill-Rate: Currently Unknown.
Poly/sec: 32M
Strong Side: Rumored to have outstanding performance, it’s single-handedly powering the Nokia N8.
Weaknesses: Like the Tegra, been coupled to an ARM11 CPU. Still the performance has to ascertained with newer chip-sets and smart-phones.

Qualcomm Adreno( Formerly, ATI Imageon) 200

Fill-Rate: 133M
Poly/sec: 22M
Strong Side: Quite Cheap.
Weaknesses: Performance is lower than even mainstream SoC’s. Most of the SoC’s integrate Adren 200 OC’d to more than 600 MHz. Instead the next iteration Adreno 205 is 2x faster than Adreno 200.

NEC PowerVR SGX530

Fill-Rate: 500M
Poly/sec: 14M
Strong Side: Tile-based rendering supported and outstanding fill-rate made this an all-around performer.
Weaknesses: Introduced in Android handsets after Apple’s iPhone 3Gs got PowerVR SGX535.

NEC PowerVR SGX535

Fill-Rate: 1G
Poly/sec: 14M
Strong Side: Tile-based rendering supported and huge fill-rate. Doubling the fill-rate over the 530 allowed the 535 to handle UI interaction more fluidly, and apply more real-time effects to games.
Weaknesses: Weak geometry performance.

NEC PowerVR SGX540

Fill-Rate: 1G
Poly/sec: 28M (as per NEC Specification)
Strong Side: Tile-based rendering supported and huge fill-rate plus very high real-world polygon performance.
Weaknesses: Samsung claimed 90M polys/sec in its new smart-phones Wave and Galaxy S models, totally incorrect. The number was drawn by benchmarks where CPU and GPU (Hummingbird SoC)  performed when coupled together.

NEC PowerVR SGX545

Fill-Rate: 1G
Poly/sec: 40M
Strong Side: Tile-Based rendering supported with Boosted geometry performance over the 540.
Weaknesses: Unknown.

ARM Mali 400 MP

Fill-Rate: 1.1G
Poly/sec: 30M
Strong Side: Advanced tile-based deferred rendering and local buffering of intermediate pixel states, Implemented in the ARM11(TM) MPCore and Cortex(TM)-A9 MPCore multicore processors, designed to reduce system bandwidth, optimize performance and reduce power consumption. 4xMSAA and 16xFSAA using rotated grid multi sampling outperforming all other GPU’s till date. Mali-400 is a direct competition to Nvidia Tegra 2.
Weaknesses: Unknown.


S9500 to join BADA Line of Smartphones

Samsung’s BADA line of smartphones might have a new Wave! According to the internet rumor, this model is expected to be called the GT-S9500. Mind that Samsung has not confirmed this model number yet, rather the model number was deduced by a logic that Samsung is following. Since the first Wave was launched with S8500 model(a revolution), Bada 2.0 is again a revolution so there is a possibility of S9500 be the successor of Wave II.

As far as the configuration is considered, this model may feature (Complete Speculation, ofcourse):

  • Dual Core 1.5GHz/1.2GHz ARM Coretx A9 Humming under the Hood.
  • Screen Size may be like Wave II or may reach upto 4″
  • 1GB RAM
  • Bada OS 2.0.1
  • Super AMOLED Plus
  • why not keep the camera quality to higher side: expect HD recording quality at 1080p /better camera upto 8MP.

The above specification is a mere speculation about this wave successor. Since there are no leaked pictures or any documented specification, we’ll wait for now. No comments here after. But keep an eye on the internet for news and updates on the same.

Till then pray for BADA 2.0 to come ASAP for its existing fierce wave users!!