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NVIDIA brings updates to developers

NVIDIA PhysX 3.1

As per the roadmap that was revealed quite a few months back, NVIDIA brings in the new update for the PhysX for the 3.x generation of Physics engine.

“NVIDIA PhysX provides game physics solutions for a variety of platforms including PC and all current major game consoles, in both software and hardware-accelerated configurations.”

NVIDIA PhysX first time integrates the SDK for Android. The Tegra 2 line of smartphones will now get the power of GPU accelerated PhysX in competition to the Unity and UDK (Epic Games).

PhysX SDK 3.1 will support,

  • Multiple platforms viz. PC, Xbox 360, PS3, Android, OSX, and Linux
  • New Destruction Tutorial added
  • New improved  Clothing Tutorials added for 3ds Max, Maya, and UE3
  • Upgraded 3ds Max and Maya Plugin
  • VC10 support has been introduced. This version will not support the VC8 anymore.
  • CUDA 4 is fully supported for GPU enhancement.
  • New and Improved APEX library
  • Extensions, Character Controller and Vehicle source code made available in binary distribution.
  • Improved and enhanced examples for developers that will aid in quick learning
  • Backward compatibility with older generation GPU’s
  • Categorized files and folders for XBOX360
  • User’s guide is no more traditional and contains more readable content.

 Developers will get benefit as, [Src]

  • Various improvements to Foundation and classes shared with APEX.
  • Extensions, Character Controller and Vehicle source code made available in binary distribution.
  • Namespaces cleaned up.
  • Cleaned up a large number of warnings at C++ warning level 4, and set SDK to compile with warnings as errors.
  • No longer passing NULL pointers to user allocator to deallocate.
  • Added x86,x64 suffix to PxTaskCUDA.dll
  • Removed boolean return value from PxScene::addActor(…), and similar API calls.
  • Removed individual sample executables in favor of SampleAllInOne from PC and console builds.


  • A new solution for simulating cloth and clothing.


Tegra 2

Tegra is NVIDIA’s family of system-on-a-chip (SoC) mobile processors designed to enable high resolution and engaging experiences on tablet, clamshell, mobile phone and other mobile computing platforms. As an SoC, Tegra comprises CPU, GPU and image, video & sound processors in a highly energy efficient package that runs a variety of operating systems including Android, Linux and Windows. For full system specifications of the NVIDIA Tegra 250 SoC, please click here.

Tegra Android Development Pack 1.0

The Tegra Android Development Pack installs all software tools required to develop for Android on NVIDIA’s Tegra platform and is the perfect companion for developing native applications for Tegra Developer Kits. This toolkit includes following:

  • NVIDIA Debug Manager for Eclipse 12.0.0
  • Android SDK r12
  • Android NDK r6b
  • JDK 6u24
  • Cygwin 1.7
  • Eclipse 3.6.2
  • CDT 7.0.2
  • ADT 12.0.0
  • Apache Ant 1.8.2

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