NVIDIA brings updates to developers

NVIDIA PhysX 3.1

As per the roadmap that was revealed quite a few months back, NVIDIA brings in the new update for the PhysX for the 3.x generation of Physics engine.

“NVIDIA PhysX provides game physics solutions for a variety of platforms including PC and all current major game consoles, in both software and hardware-accelerated configurations.”

NVIDIA PhysX first time integrates the SDK for Android. The Tegra 2 line of smartphones will now get the power of GPU accelerated PhysX in competition to the Unity and UDK (Epic Games).

PhysX SDK 3.1 will support,

  • Multiple platforms viz. PC, Xbox 360, PS3, Android, OSX, and Linux
  • New Destruction Tutorial added
  • New improved  Clothing Tutorials added for 3ds Max, Maya, and UE3
  • Upgraded 3ds Max and Maya Plugin
  • VC10 support has been introduced. This version will not support the VC8 anymore.
  • CUDA 4 is fully supported for GPU enhancement.
  • New and Improved APEX library
  • Extensions, Character Controller and Vehicle source code made available in binary distribution.
  • Improved and enhanced examples for developers that will aid in quick learning
  • Backward compatibility with older generation GPU’s
  • Categorized files and folders for XBOX360
  • User’s guide is no more traditional and contains more readable content.

 Developers will get benefit as, [Src]

  • Various improvements to Foundation and classes shared with APEX.
  • Extensions, Character Controller and Vehicle source code made available in binary distribution.
  • Namespaces cleaned up.
  • Cleaned up a large number of warnings at C++ warning level 4, and set SDK to compile with warnings as errors.
  • No longer passing NULL pointers to user allocator to deallocate.
  • Added x86,x64 suffix to PxTaskCUDA.dll
  • Removed boolean return value from PxScene::addActor(…), and similar API calls.
  • Removed individual sample executables in favor of SampleAllInOne from PC and console builds.


  • A new solution for simulating cloth and clothing.


Tegra 2

Tegra is NVIDIA’s family of system-on-a-chip (SoC) mobile processors designed to enable high resolution and engaging experiences on tablet, clamshell, mobile phone and other mobile computing platforms. As an SoC, Tegra comprises CPU, GPU and image, video & sound processors in a highly energy efficient package that runs a variety of operating systems including Android, Linux and Windows. For full system specifications of the NVIDIA Tegra 250 SoC, please click here.

Tegra Android Development Pack 1.0

The Tegra Android Development Pack installs all software tools required to develop for Android on NVIDIA’s Tegra platform and is the perfect companion for developing native applications for Tegra Developer Kits. This toolkit includes following:

  • NVIDIA Debug Manager for Eclipse 12.0.0
  • Android SDK r12
  • Android NDK r6b
  • JDK 6u24
  • Cygwin 1.7
  • Eclipse 3.6.2
  • CDT 7.0.2
  • ADT 12.0.0
  • Apache Ant 1.8.2

Original CRYEngine 3 SDK is here: CRYDEV.net

If you are not aware of CryENGINE 3 has become free for public and you are one of them who wants to try this awesome engine, this is the time to get your hands dirty.

In July, 2011( read more here: CRYEngine 3 SDK Free Now!!”) , Cevat R Yerli, CEO, Crytek GmbH had announced of Original CryENGINE 3 SDK going free for non-commercial use and completely supporting Crymod.com(Now CRYDEV.net) in an confidential letter.

On 18th August, 2011, Crytek GmbH finally released the CryENGINE 3 SDK which was originally used for creating Crysis 2! on CRYDEV.net and its now available for download for its members. To download your own copy you need to create your developer account with CRYDEV.net and its without any charge.

To support the future game developments with CryENGINE 3 SDK, Crymod(www.crymod.com) has become Crydev – Crytek’s official developer community(Crydev). Apart from just an developer environment, Crydev also offers its developers with original Documentation written by the original developers of the CryENGINE 3.

Crytek GmbH will also be responsible for updating the engine regularly to make sure that the Crydev members are upto date always.

System Requirements [Developer]

  • Supported operating Systems: XP, Vista, Windows 7 (with Windows 7 recommended)
  • CPU: Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz or better
  • Memory: GB RAM (4 GB recommended)
  • Video Card : nVidia 8800GT 512MB RAM, ATI 3850HD 512MB RAM or better

System Requirements [End User]

End Users who only use the game launcher without Sandbox have lower system requirements.

  • Supported operating Systems: Windows XP SP2, Windows Vista SP1 or SP2, Windows 7
  • CPU: 32-bit or 64-bit processor (a multi-core processor is strongly recommended)
  • Memory: 1 GB RAM (2 GB recommended)
  • Video Card: ShaderModel 3 capable graphics card (for example an NVidia 6 series card)


  • Unlike CryENGINE 3 MOD SDK 1.1, CryENGINE 3 SDK is versioned 1.0 (Original one).
  • CryMod members earlier reported the instability of 64-bit, now the original SDK features both 32-bit and 64-bit Sandbox Editors.
  • Crysis 2 is not required to be installed prior using this SDK (Required by MOD 1.1). Crysis 2 is required to update to version 1.9 to be able to use MOD 1.1 SDK.
  • The SDK also contains the forest.cry level which is a very detailed level and will feature all the CryENGINE 3 effects. The same was not available in the MOD 1.1 SDK. This was reported by many Packt Book Readers (Book: CryENGINE 3 Cookbook).
  • There are Visual Studio Solutions (vc++ project), that means developers can now have the access to the CryENGINE 3’s C++ source code. So if you are thinking of tweaking this engine and use for commercial purposes, then you are free to do that considering Crytek’s commercial license policy, terms and conditions. Please read the FAQs (also, PDF included in the SDK).
  • DirectX 11 is not supported in this version.

Carl Jones, Director of Global Business Development CryENGINE.

“With the release of our SDK we encourage creators to try out CryENGINE 3 and hope it will lead to new companies being formed and using our engine. More importantly we expect to increase the talent pool for CryENGINE developers, as well as boosting our online community of users. This SDK contains more toys than we’ve ever released before – it empowers people to create whole new games from scratch, not just mod Crytek’s own games, so we encourage all aspiring and indie developers to try it out.” 

“For those who want to make the step into commercial gaming, we’ll offer a royalty-only license model for games made with this SDK, where Crytek require only 20% of the developer’s revenues from the commercial launch of their game.”

More info at http://www.mycryengine.com

Register and download SDK at

Time to Show your inner-self!!


CRYEngine 3 SDK Free Now!!

For Crysis and Crytek technology lovers here’s an exciting news, Crytek has officially announced a free SDK to all the MODs. In August 2011, Mr. Cevat Yerli, CEO, Crytek GmbH, has announced about releasing the SDK to everyone with a personalized license. For more info about this release visit Crymod.

CRYEngine 3 has the most advanced game creation environment till date. Here is the demonstration video for PC, XBOX and PS3. Get this environment ASAP to get your hands dirty!!


Unlike CRYEngine 2 (2007), CRYEngine 3 now has its cookbook by Packt Publishers. It is full of recipes for both junior and senior developers, covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic.

Above all the book has been authored by the Tracy’s. Dan Tracy is the Technical Level Designer and Sean Tracy is Technical artist at Crytek. Both are responsible for optimizing and giving totally a new look to the CRYEngine (Originally Designed and Developed by Yerli Brothers)

Here’s brief info about the SDK:

Important Installer Info

  • 64-bit operating system required to run the Sandbox Editor.
  • The installer automatically uninstalls the version 1.0 if installed and updates to v1.1.
  • You do not need to uninstall Mod SDK v1.0 before installing the new version.

Changelog v1.1

  • Added FMOD Designer to Mod SDK.
  • Added editor.cfg being installed into Crysis 2 root folder to enable useful default settings for custom animations.
  • Fixed a bug with CryMaxTools in 3DS Max not being functional.
  • Fixed a bug with not working automatic installation of LoadCryMaxTools.ms into respective 3DS Max installation.
  • Fixed registry warning when starting Sandbox 3 Editor on Vista/Win7 machines.
  • Fixed installation error “Error: Could not access network location $MOBU11_64_PATH$” on 32-bit operating systems”.
  • Fixed 32-bit CryTIFF plugin being installed into Photoshop 64-bit version.
  • Fixed .bat file for CryMaxTools not installing plugins and tools for all 3DS Max versions properly.
  • Fixed a bug with 64-bit 3DS Max plugins getting installed into 32-bit 3DS Max if both are the same release version.
  • Fixed a bug with the 3DS Max Exporter not working properly with exporting animations.
  • Fixed a bug with the 3DS Max 9 installation to only include plugins from now on as CryMaxTools are not supported for this version.
  • Fixed a bug where some installed 3DS Max versions did not show up for automatic plugin installation.
  • Removed automatic 64-bit 3DS Max plugin and tools installation (requires manual installation).
  • Removed Motion Builder as it is no longer supported.
  • Sandbox (64bit) is a mandatory installation.
  • Significantly reduced size of the installer.


Carbon: Next Gen Physics Engine

Carbon is the next generation physics library in development at Numerion Software. The goal is to provide a unified physics frame-work supporting the simulation of Soft and Rigid bodies with collision and motion constraints (such as Joints), in an easy to use, high performance package for games and movie developers. Carbon uses non-linear constraint solvers to deliver a robustness not typically seen in real-time solutions.

Carbon also utilizes a novel algorithmic approach to deliver very high multi-core performance through a number of techniques including; minimizing memory bandwidth and leveraging nested parallelism. There is also full control of the trade-off between quality and performance, making Carbon well suited to applications with simulation requirements ranging from real-time to interactive and even production.

The Carbon library is built on the fundamental idea of physics modeling. For example the Carbon library does not contain a fixed set of Soft body models, but a set of Soft body building blocks, called primitives, that can be used to assemble the Soft body model that best suits your application. By analogy with graphics, where artists assemble models with primitives such as vertices, edges, triangles and higher order curves and surfaces, the Carbon library makes it possible to assemble Soft body physical models based on physics primitives such as nodes, segments, faces, tetrahedrons, etc.

The Carbon physics technology is particularly well suited to helping make characters more believable in games and animated movies.

PhysX for iOS!!

Epic has released the updated January 2011 UDK beta, and the latest version includes PhysX support for iOS.

According to the developer notes

  1. PhysX is now enabled for iOS development,
  2. A new Colorize post process,
  3. The editor now has a mesh selection preview, and
  4. Bink player upgraded to version 1.99a.

Till no only Unity Technologies have possessed their own custom iOS PhysX port  – for Unity 3D engine. UDK nade it possible thanks to stand-alone PhysX SDK.

From UDK notes:


  • PhysX is now supported on iOS.
  • Upgraded to iOS SDK 4.2
  • The latest version of UDK Remote supports ping functionality, so it knows when it is talking to a PC.
  • The latest version of UDK Remote’s text entry box has been fixed on older versions of iOS.

Rigid body physics, fracturable meshes and ragdolls are among supported features.
Note: Cloth, fluids and soft bodies remain disabled on iOS for performance reasons.

You can also download the latest free version of UDK  from

For complete feature list and preview go here…